![]() Maybe you’ll progress at some point, who knows? The comparison to Ubisoft earlier is an apt one. The usual waypoints await you – things to discover, missions and side-missions to complete. The experience vastly improves as it opens up and you’re given more to do. This is just going to be one of those games. In other words, I did not have a good first impression of Biomutant. And, with it being the first level, you’re locked into a very specific path. Firstly the pace is slow, secondly you’re learning all these new words and systems. Exploring the WastelandĪll this combined means the first hour is a absolute slog. Together with the pacing of the direction, it put me in mind of older BBC children’s programming, a decision that will be loved by some and absolutely hated by others. What sets it apart is its reliance on fake nouns – things the animals have come up with to describe weaponry or locations differently to us. It put me in mind of some of the old Lionhead games, complete with English accent. You’re a stranger in a strange land, discovering only what you hear through the God-like narrator. It gives it a feel of both childlike wonder and seperation from the world. Because of that, it’s got a kind of faux storybook feel to it. Everything is narrated, including other character’s dialogue (which is basically simlish before the narrator steps in). ![]() ![]() In a world of “male/female”, “black/white”, “brown hair/blonde hair” character creators, Biomutant stands out. You end up with a starting character that fully represents the type of player you are. It’s deep, and it’s amazing to see your character’s look changed based on where you want the stats or the powers you want them to possess. ![]() If you’re one of those people that spend hours developing your avatar in every RPG, this is the game for you. There are two things you’ll notice within the first five minutes of Biomutant: the character creation and the tone. That doesn’t mean comparisons are unfair. That’s not necessarily what Biomutant is, and it’s not really what it’s trying to be. Or even The Witcher or Ubisoft’s efforts. Our view of what a basic open world should be is viciously warped by the incredibly high bar of something like Red Dead Redemption 2. I dare you.īut in making all this unique, they fall down on too many of the basics. It stands alone in the league of environmental post-apocalyptic animal-focussed morality-based action RPGs. They’ve highlighted aspects of their game that make it feel like nothing else out there. But you do it all while playing as your choice of ravaged koala kitten.Īnd believe it or not it makes a difference.ĭevelopers Experiment 101, probably aware of the competitiveness of their market, have focussed on creating a game that is utterly unique in areas where they can really shine. ![]() You must evolve your powers, strength and gunplay while slowly conquering this brave new world. It’s a rough life, filled with death and destruction. Yes, the remains of ancient civilisations litter the landscape. Why not let players create their own weird playable hamster thing? Well, Biomutant has that locked down. The solution is perhaps obvious in hindsight. There are a dozen open-world RPGs every single year, and enough of them are post-apocalyptic that it’s almost impossible to have your game stand out unless you have a budget running hundreds of millions of dollars. ![]()
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